

Also surprising for sneak-oriented characters, Seekers' magical attacks seem to automatically strike you while they are searching for you, even if you are still undetected. This can be especially surprising to sneaky characters, because very soon after they are shot with an arrow, they can appear right in front of you. Some varieties seem to, while in this invisible state, flit about the area very quickly. While you are undetected, they may become mostly invisible with only a smoky shadow giving away their location.

When idle, Seekers usually conjure a book from thin air and begin to read. Miraak gained control of a few Seekers while in the realm of Apocrypha, which he forces you to deal with during the quests The Gardener of Men and At the Summit of Apocrypha. They are servants of Hermaeus Mora, usually guarding tomes of forbidden knowledge, and are rarely seen outside Apocrypha. Creature ( ID)įor more information, see the Lurker article.Ī Seeker Seekers are grotesque tentacled Daedra. They also have the ability to regenerate health. They are very dangerous opponents, and should be fought one at a time. They can also attack from afar by spewing tentacles from their mouths. Lurkers attack with swipes of their huge hands, and use their long legs for stomping attacks, which have a 100 point stagger effect within 16 feet. They appear as giant amphibious humanoids, and serve their Prince by guarding forbidden knowledge. Lurkers are Daedric creatures that come from the murky waters of Hermaeus Mora's realm of Apocrypha. Molag Bal has fared perhaps worst, having no remaining actual worshippers, and being kept in the memory of Skyrim only by a Boethiah cultist who comes to mock him with a hatred so strong that it actually sustains him by acknowledging him.Įven summoned Daedra are not what they used to be: a caster can no longer soul-trap his own summoned Atronachs or Dremora to fill soul gems, although he can soul-trap the summoned beings of another caster. Other Daedra Lords seem to have faded away to a last few cultists meeting in secret - some of them diseased (Peryite) or no longer even alive (Clavicus Vile's dozen or so vampire cultists). Even among them, only Azura retains her open popularity - even Boethiah and Mephala, also revered by the Dunmer, have suffered by comparison: and the Orcish cult of Malacath still persists in their strongholds, though not so much among Orcs who live in the wider world. And since the Oblivion Crisis (and the closure of the Oblivion Gates which seems to have mostly shut unbound Daedra out of the mortal plane), the world has largely - and probably justifiably - turned away from Daedra-worship, with the exception of those still revered by the Dunmer. Narratively this makes sense - Daedra-worship was always part of the Dunmer culture and was thus comparatively common in Morrowind, even during the reign of the Tribunal, and there were still many Daedric ruins there where unbound Daedra of all levels from Scamp to Golden Saint could be found: but there are no such ruins and no such cults in Skyrim at all. There are far fewer unbound "wild" Daedra in Skyrim than there were in the previous two Elder Scrolls games, Morrowind and Oblivion. Many of these summonings are successful and those Daedra serve their masters without fail, but even more summonings go wrong and result in unbound beings turning on their masters. Despite the lasting ramifications of the Oblivion Crisis, conjurers across Tamriel could not resist the allure and power associated with summoning Daedra and attempting to command them. Only two of these types of Daedra appear in Skyrim, however: the atronachs and Dremora. An atronach under the command of a conjurerĭaedra are creatures and sentient beings that can be found across the vast expanses of Oblivion.
